When entering a room or the sector of a corridor, its content is displayed on the map. Corners and dead-ends always end in a room. Corridors always lead to a room in both directions and never connect more than two rooms, being linear and having no corners. Dungeons can be more or less intricate or linear depending on the location, while the overall size is determined by the length of the expedition. Every room has the same size and is connected to adjacent rooms by corridors split into four sections. He works like a Collector or Shambler in that he only appears once and won't come back if you run (he drops a CC trinket if you can beat him though).Upon entering a dungeon, the position of all dungeon rooms is revealed. The Crocodilian can spawn as a hallway fight in Veteran or higher dungeons, 1% on Veteran and 3% on Champion/Darkest. Collector can spawn in the Courtyard on all difficulty missions as he can in other regions Quest torches stack at 1 now to be consistent with other activate quests Burn the Hives is now a regular quest (after the first one), medium-length and gives +33% Resolve XP and +15% DMG in the Courtyard on Next Quest. Gather the Blood is now a regular quest, medium-length and also gives the +15% virtue chance town event when completed They still clear the Crimson Curse when beaten Baron, Viscount and Countess missions unlock at dungeon levels 3, 5 and 7 respectively and are Medium-sized random Boss missions. After doing the introductory mission, the Courtyard opens up as a standard region with its own missions (Short, Medium and Long Explore and Cleanse missions, Medium Activate and Gather missions and Medium Boss missions) Change list compared to the standard Crimson Court experience:
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